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Welcome To What We Hope Is Something Different.

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We’ve all been there. The shiny new promise of yet another Game of Thrones roleplay sim on Second Life. A fresh start. A better system. That one magical formula that’s supposed to fix everything that went wrong before, and we’ve all hoped it would be different this time. Most of us have even tried to help make it so, patching the cracks, rewriting the rules, and spending hours trying to salvage something solid from the same recycled premise.

 

​We get it. We’ve been in your shoes.

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Whether you’ve adminned a sim, built storylines, or just been a frustrated player on the ground, you’ve probably seen how it goes. There are so many ways people have tried to fix the genre. We’ve seen dozens of ideas and attempts over the years, and after a long time watching, playing, creating, and reflecting, we’ve come to a hard conclusion: canon-based Game of Thrones roleplay set in Westeros does not work in the long term.

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Before anyone sharpens a pitchfork, take some time and hear us out. We hope that by the time you have poured through our presentation, you are as convinced as we are. 

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A note on dating conventions: For the purposes of this project, the Doom of Valyria is treated as the singular turning point in historical chronology. All historical references will follow the standardized dating system of Before Doom (B.D.) and After Doom (A.D.), which reflects the immense cultural, magical, and geopolitical rupture caused by that cataclysmic event. 

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